


EGM #29 (September 1991) also quotes Naka stating that the TTS '90 build was a "playable demo" intended "to show what would be like. However, Naka stated in a 2011 interview with GamesRadar that the TTS '90 build "was something that was playable".An article in Electronic Gaming Monthly #26 (June 1991) described the TTS '90 build as a "self running, one screen demo" (in this case, "one screen" being a reference to the demo's only level, Green Hill), and the surviving screenshots appear to corroborate this. Sonic the Hedgehog CD (Sega CD) Sonic the Hedgehog 3. Surviving evidence suggests that this demo wasn't actually playable, much like subsequent autodemos of Sonic the Hedgehog 2 for Game Gear and Sonic Adventure for Dreamcast. Genesis / 32X / SCD - The 1 source for video game sprites on the internet Wiki Sprites Models Textures Sounds Login.Naka appears to be correct on this point. The demo can be seen running in two newly discovered photos of Sega's booth at the toy show, and its screening can be seen (barely) in the only publicly-known footage of the toy show that shows Sega's booth. Naka contradicts this claim, stating in a Twitter private message that the demo was indeed present at the Sega booth during TTS '90.The History of Sonic the Hedgehog (an official retrospective published by Sega in 2013) states that, while the demo did indeed appear at TTS '90, it was only shown behind closed doors to industry insiders and was not publicly shown on the convention floor.Doing mod commissions Build commission forms and customize your profile on Checkpoint, the mod commissioning platform. In addition, Yuji Naka (the game's lead programmer) has privately and publicly disputed two key details about this demo that are supported by the historical record: whether or not it was available to the public on the show floor, and whether or not it was playable. Sonic The Hedgehog 2 Absolute Mods Skins Sonic. Info about this build has always been scarce and difficult to verify.
